Archive for the ‘Prototype’ Category

THE GAMER REPORT REVIEW: PROTOTYPE

June 22, 2009

Unless you have been living under a rock for the last year or more, you might have heard of this game called Prototype. I first read about this game way back in an old issue of Game Informer about a year ago. It had about 15 pages of info on the game, and I must say I was pretty impressed by the sound of it. A super-powered badass ‘shapeshifter’ running a muck in New York, YES PLEASE! I remember seeing the screen shot of the spikes coming out of the ground impaling several innocent pedestrians and instantly getting that comic-style feeling. This game is an open world sandbox-style adventure that borrows a whole lot of attributes from other genres. From shooters to fighting games and even a bit of role playing style leveling up, it really does have a little something for everyone. Watch this awesomely gory and beautiful opening cutscene to warm yourself to the glorious creation that is: Prototype.

You play Alex Mercer, a citizen who wakes up in a morgue genetically altered by someone or something. The beginning of the game gives a nice taste of things to come by granting you most of the abilities you will obtain later in the game. After a nice tease, you’re powers are stripped and you are left feeling like an Ethiopian kid who just had his ice cream cone gaffled by a Gelada Monkey. The game quickly does a little rewind, and you begin your journey towards finding out what the heck you actually are. It’s kind of a cool story element as your character starts to gradually find out that he is indeed a badass. As the story and game progress, New York becomes a battlefield where both the infected and military are in a power struggle, and you are caught in the middle. Although neither is considered an adversary in the least, several times you will find yourself helping either one or the other faction as the story weaves a nice web for you to get stuck in. While I won’t give any spoilers, I will say that the story element of this game is one that could/should spawn a lot of ideas, (i.e: movies, books, comics, anime, etc). It’s got a fresh feel that is very open to interpretation. I could easily seeing a production company biting onto this one and making a full-fledge movie, depending on how well it does.

This game plays identical to the Hulk game that was released on the 360 a while ago. It feels like it was skinned over it, literally. So many things are exactly the same. The charging of the jump, the flying jump kick you can take helicopters out with, the map, the transparency of items that are picked up. I believe it’s the same developer that did the Hulk game, so that’s most likely the reason. Basic controls here. You got your standard combo attack button (X), special button which ties into combos (Y), a jump button which can be charged (A), and a grab button which also throws objects (B). You also have left trigger to target, and right trigger to sprint. The bumpers are basically your menus to select which power you wanna use at the time. It’s a fairly simple scheme that is standard in games these days, so you will feel right at home after a few minutes. The game progresses through 30 or so missions, with several side missions that are unlocked as you complete the main scripted missions. These “side” missions range from killing a certain amount of enemies in a certain amount of time, checkpoint-race style jumping (a la Crackdown) and even some cool mini-wars where you play on the infected side vs. the army. There is even a mission where you use the glide ability to try and land in a bullseye. These side missions will feel pretty common to those familiar with open-world games like Crackdown, Hulk, GTA etc. They start out pretty easy, but some of the ones towards the end were really tough. That’s the case through most of the game. It gets hard, I mean haaarrrdd. Some of the missions took me 10-20 lives to pass. It’s nice that the game gets progressively challenging, but DAMN I was having a tough time on certain parts. If anyone would like help following this review, feel free to ask. All in all it was about 13 hours of gameplay. For some reason mysteriously my game save erased after about 8 hours. The only thing I could think of was I accidentally started a new game and it autosaved under my current gamesave. It sucked, so be careful if you do decide to play it. Continue is under new game on the main menu and I think eager button mashing to get the game started resulted in the game restarting and saving. It could be a glitch but I googled and couldn’t find anyone with the same problem. Maybe it was one too many Newcastles.

Let’s start with the things this game does well. For starters, the premise and storytelling transfers over to the gameplay very well. The developers did a really good job of making you feel like a badass super-human. Some of the most fun to be had during the game is actually just navigating the makeshift scale of New York. You can sprint and jump up buildings with ease, jump off of gigantic buildings and land unscathed, it’s just an awesome feeling. With so much scattered about the world, there is nothing that really hinders your path of travel. Have 30 cars in the way of where you want to go? No problem! You simply just hold the analog stick in the direction you would like to go, and Alex will do the rest. Running into a car for instance, will just send Alex flipping or hopping smoothly over it to continue sprinting. Later in the game you can unlock several jumping upgrades and even a glide ability which lets you soar like a flying squirrel. Couple this glide with an upgraded sprint and air-dash, and you can really pull off some amazing maneuvers navigating-wise. The aforementioned melting pot of genres is also fresh, innovative and well done. So many sandbox-style games focus on only certain aspects, and really skimp on others. Take GTA for instance: Sure the driving is pretty decent, but in my opinion the movement, animation and gunplay is downright atrocious. This is where Prototype is quite polished. The shooting and gunplay is very fun. The sounds and power that the weapons deliver is both realistic and exciting. The vehicles, (various tanks and helicopters), control well and their multiple weapons carry the same sounds and satisfaction. Everything was given good attention in the development, and it really shows. Pretty cool stuff as far as super powers go too. As the game progresses, you will gain some awesome tools of destruction. These abilities include giant claws, huge Thing or Hulk-like hands, a giant scythe for an arm and several defensive abilities like a shield and even a pretty cool looking armor suit. A mix of the two, (defensive and offensive) abilities is usually needed, especially for the latter end of the game as it gets quite tough. Consuming enemies is pretty cool as well. At any time during play, you can consume any enemy anywhere on the map and shapeshift in and out of their disguise. This consuming is the means by which you refill your life as well. Once you upgrade your health, and it is at full capacity, you can unleash “devastator” attacks that are downright awesome. They are a charged move that drain a bit of life, but once performed, go into an animated attack like Alex raising spikes from the ground that unleashes fury to the surroundings. Much of the intense moments or boss fights are spent consuming to refill your life, and performing these attacks over and over. This ties in well when you infiltrate bases or when you are trying to get strike teams and enemies off your back. Many times you will have to flee and once you are out of sight you can disguise yourself and be in the clear. There is also people and enemies scattered throughout that make up whats called the Web of Intrigue. These individuals play out a small movie that ties into the story when consumed. Although it’s not executed perfectly to tie into the story, it’s kinda nice if you really want to delve into the past of Alex.

Most of the bad things here don’t hinder the experience that much, but there were some poor design choices that cannot be overlooked. They’re gonna stick out like a sore thumb. For starters, the flick-style aiming can be extremely frustrating. Often times you will target the most random of objects, like an infected water tower, instead of one of the 5 tanks and helicopters that are pumping ammunition into you like it’s going out of style. Often times there is just too much Chaos. The alert system is WAAAAAAAY to strict. Sometimes you can waltz through bases and military zones and not be bothered, other times you step the wrong way and a strike team and who knows what else will follow and blast at you from one side of the map to the other. It’s a shame because the stealth aspects of the game, like sneaking into bases, or shapeshifting into disguises and the like are pretty cool! It’s a bummer that the policing system is so finicky. I suspect a patch will be released to mellow it out, or at least it should in my opinion. There is also a few enemy types that are just annoying and frustrating, particularly the hunters. Which molest you with attacks that drain 80% of your life and never give you a second to breathe. These hunters start to appear everywhere during missions and sometimes they just shouldn’t have been there. In fact, many of the attacks from a variety of enemies are too strong and feel really out of place. I mean, one second you get hit by a tank shell and a missile at the same time only to have a smidgen of your life gone, and then you get punched or body-slammed and you are near death instantly. I mean, c’mon, you’re supposed to be this superpowered badass right?

I guess in a nutshell the game just feels a bit unbalanced at times. The game controls great for the most part, although there is a few camera problems here and there. There is also quite a few balconies that really defeat the navigating awesomeness as you get stuck running in a vertical-square on them instead of ascending the building. Small gripes here for the most part that could have been easily balanced or fixed. The graphics are not amazing, but they aren’t that bad either. I would have liked to see a little bit more environment destruction, especially on buildings. Other than that I think most reviewers have been a little too critical on the cosmetics of this game. Often times the action is so fast paced and chaotic, you won’t even notice the subtle blandness of the textures and environment. Who wants to stop and sight-see when you can slice people up like a wood-chipper anyway? Not me!

Achievement whores should stir clear of this one. A few are downright ridiculous like no dying once during the game, or beating the game on hard difficulty. I had trouble on Normal, I can only imagine how Hard would be. Another small gripe was the orb’s that are scattered throughout New York are tough to find as they kind of pop in graphically. You can’t really see them until you are right next to them. A sound or hint as to when you were close would have been nice. I also have the same gripe as I did with XMEN Origins: Wolverine in that the opening cutscene was so amazing, and the rest were so horribly animated.

All in all I had a good time playing this one, and I think that’s what the developers were going for. While I was a teenie-tiny bit let down by the hype, it was still worth playing. Things got a little repetitive and drawn out, but there is plenty of gameplay and longevity to be had here if you really dig it. As always you know I love me some blood and gore and this one didn’t disappoint! Co-op would have been SO awesome on this one, but maybe the developers just didn’t have room for another badass. Give this one a rental for sure. It’s fun, gory and deep and if open-world mayhem is your cup o’ tea, sink your teeth into this one for sure. If you enjoy it, give Hulk a play through as well and you will be amazed how similar the two are. If you do pick it up, give us a shout in the comments and let us know what you think!

-DIGGITY OUT

PROTOTYPE: THE EVERYMAN, HERO, VILLAIN, ICON

April 8, 2009

Prototype looks and sounds better and better with every new article or video I see. I am hesitant to say this, but this game just might blow everyone’s expectations away, including my own. Which are already pretty high. It would certainly be a great accomplishment to surpass what I expect to be a title that defines “open world”. Although, I’ve learned in the past not to get too excited for certain video games that have a significant amount of hype behind it. I don’t know if Prototype has the Gears of War or Halo 3 type hype but it’s certainly getting there as the release date approaches. I’ve been disappointed because of uncontrollable media hype before but I feel like there is so much Radical is not telling us about Prototype, even with all of the screenshots, trailers and now Concept Artwork over at CGSociety.org. I think they have some big surprises up their sleeves. But what could they be?

Well if you check out the link to the CGSociety: Production Focus of Prototype, I’ve so graciously provided you, you’ll read where Radical mentions “menacing creatures the size of buildings”. Correct me if I’m wrong guys, but have any of you heard of these huge menacing creatures before? I sure haven’t seen any in the trailers. Hmmm… hope I didn’t ruin a possible surprise there but I’m sure there are better surprises than that in store for us. I’m really looking forward to this game the more I see and read about the amount of work that was put into making this. Hollywood ain’t got nothin’ on this Vancouver based studio. Make sure to head on over to CGSociety and check out some the the outstanding Concept Art on full display for your viewing pleasure.

PROTOTYPE OR PROTOHYPE? THAT IS THE QUESTION

March 28, 2009

Ohhhh boy, oh boy oh boy… I don’t know what to think here. Well, I do. Let me share with you. I’ve been looking forward to this game since the day I found out about it during my time up in Vancouver. Radical Entertainment was at a game event in downtown Vancouver just a few days before I graduated. So I brought my demo reel to the event knowing I could talk to someone face to face and try to get a job. Sure enough, I ran into one of the lead artists there that was working on Prototype. I told him who I was, what I could do and told him I was interested in working on Prototype if they were hiring. At the time (before they delayed the game) he had told me they were almost done with it so he wasn’t sure if they’d be hiring anymore. A few weeks later, I was contacted by Radical Ent. and they were interested in setting up an interview. I asked if this was for Prototype and they said no. So I packed my bags and moved back down to California. I don’t know for sure exactly what other game they were going to have me work on but, the opportunity is long gone now. At the time, Prototype was the one game I wanted to work on the most and if I didn’t get to be part of the Prototype team, I guess I wasn’t interested. Damn I was being picky back then.

Which brings me to this video just released. Radical delayed the game late last year in 2008 and since then, I assume they have been working their ass off on this game to make it better than anyone could have imagined. (You guys better have added Multiplayer!!) Y’know, polished until perfection. Much like games from Valve. So when I watch this video, I get excited to see all the many features built into this game. At the same time, I have many questions that surface as to why they would need to create a Top 10 Reasons you want to play/buy Prototype. It’s almost like they are worried the hype won’t back up the final product and they’re trying to sell the best parts to the public. But are they over-selling it? Will some of these features get boring after a few hundred times doing it? Will each feature involve the same animation over and over? Or will there be different animations for different circumstances? Did I just see every cool feature in the game from this video? Will I no longer be surprised my first go at this game? I’m just worried this is going to be like one of those typical Movie type previews where they show you all the funny parts or good parts in the trailer to get you to go see the movie, and then when you pay to go see it in the theatre, it’s not funny anymore because you’ve seen all the good parts in the frackin’ trailer! I hate when they do that!

All this stuff in the video above definitely makes me want to buy this game still. I think I will buy it either way just because I have been following this game and this comapany for quite a while. However, I really hope they didn’t show us all the goodies this game has to offer. Like I said, I will buy this game, but if they didn’t take the extra time they got when they delayed this game to add multiplayer, I am going to be very disappointed. I think there will be many people feeling the same way. Don’t let us down Radical!

Video provided by Joystiq.com..