Archive for the ‘Wayne Robson’ Category

MUDBOX 2009: LEARN FROM THE BEST

February 22, 2009

CG Talk has a few Mudbox related items I’d like to share with you. First up, freelance artist, digital software trainer, author and digital sculpter Wayne Robson shows us how he does a 20 minute concept sculpt in Mudbox. Check out the video below to see his “alien monster-like thingy” come to life. Only use ZBrush? It doesn’t matter, the techniques used are transferable into other sculpting programs.. just watch.

Here is how this tutorial video came about:

“I’ve had a lot of emails asking about how I approach head concept sculpts and get them down in 20 – 30 mins or so. So here’s a detailed video in real time explaining why and how every approach is made as I sculpt. Hopefully it gives some insight into my way of working for fast creature concepts for those that asked for it. Its only one of a number of ways I work, but with practice is something anyone can do in mud with ease.”

“I’ve kept it in real time so that its easier to see exactly what is going on at what point and why. Once at this stage normally I’d retopologise the sculpt and do the ‘proper’ one and take it to a finer level. Remember that my way of working may or may not suit you and isn’t set in stone…”

Wayne

I also wanted to share with you the new Mudbox blog over at Autodesk. This is really good stuff. And it’s all free which makes it kick ass! I really got to start producing some new work though. I’ve been spending all my time looking for things to blog about and watching tutorials instead of working on my portfolio for 2009. These links are inspiring so I think I may try to do some quick 20 minute sculpting concepts. OK, maybe 40 minute concepts.. yea, that sounds more my pace. I haven’t tried characters since school so.. this may be interesting.