Archive for the ‘polycount’ Category

POLYCOUNT TO BE BIGGER, MORE BAD ASS?

March 10, 2009
Hmmm indeed my friends. Polycount.com has pretty much just been a forum that game artists have visited to view game art, critique others artwork and network with other game artists in the world. I always saw other parts of their web site but none of the links on their site were as important and often visited as their forums. In fact, I don’t think I’ve seen anything else on that site except for the forums. That’s all anyone really goes there for. It looks like the folks at Polycount are finally going to spruce up the place. But I still question what they’re up to. Is it a “spring cleaning” type update or are they going balls to the walls full blown new website? Well, if you head on over there now, this is what you will be greeted with.

ZERO GEAR: THE NEXT LEVEL IN KART RACING

January 6, 2009

One of the cool things about Polycount.com is, you get to view work from artists of all skill levels. Game Students will post their 3D models in the forums for others to comment or critique, then industry professionals will post their latest game asset they created at their place of work. And sometimes a special forum post will come around and be updated continuously throughout a game making process. The special post I am referring to is Zero Gear, the next level of kart racing.

It’s funny because I was just talking with my girlfriend the other day about how there needs to be another kart racing game. Something other than Mario Kart. Now, this isn’t as realistic as the idea I had in my head but I think Zero Gear can definitely hold me over until a well funded developer can create what I am imagining. The craziest part about Zero Gear is the creators, Nimblebit. It’s just two guys. Two guys!

Make sure to check out the video below too as it showcases some of the many race tracks created by Nimblebit. This game sure looks fun to play and I bet it was even funner to make. I can really see this game doing well if it were to come out for the Xbox Live Arcade. I wish Nimblebit the best of luck and I look forward to Zero Gear being a success!


Read more on the Zero Gear Polycount post…

AWESOME GAME STUDENT RESOURCES: 2008

December 3, 2008

One way to help you on your journey into the game industry is to do as much research as possible. You should research game schools to see which one suits you and your talents best, research the software programs you need to learn and master, research game studios so you’re prepared for a possible future job interview, research current game trends to make sure your ideas are not tired and outdated, and research developers who are already in the industry so you can get an inside look at what it takes to finally make it. There is so much information out there and it can be time consuming to find it. You and I have the most powerful tool in the world called the internet and you can search for days to find some decent information to help guide you. So I have compiled a list of articles, tips, how to’s and game art tutorials that I have found useful, into one blog post to share with other game students out there. I found them helpful and I still turn to some of these links as I continue on my path in the video game industry. I’ll continue to find new articles that may be of interest both you and I, and I’ll post them in the months to come. For now, check out the following links, gain knowledge, gain insight, and get inspired. This is an awesome career path to be on so try and take it all in.



ASK THE EXPERTS: TOO TIRED TO LEARN GAMES
ASK THE EXPERTS: THE GO BETWEEN
ASK THE EXPERTS: ARE ONLINE GAME SCHOOLS BUNK?
ASK THE EXPERTS: QA 4EVA?
ASK THE EXPERTS: THE GAME DESIGNER’S BOOKSHELF
ASK THE EXPERTS: IS IT GAME ENOUGH?
ASK THE EXPERTS: I’M ALMOST 30! ACK!
ASK THE EXPERTS: DOES MY SCHOOL SUCK?
ASK THE EXPERTS: ANIMATION SHOW REELS
ASK THE EXPERTS: BOOKS AND BLOGS FOR GAME DESIGN
HOW TO MAKE A GAME PROGRAMMING DEMO PORTFOLIO
10 TRENDS IN GAME DESIGN
FROM TEACHER TO STUDENT
THE PAYCHECK: HOW MUCH TO EXPECT AS AN ENTRY LEVEL GAME DEVELOPER
THE IDEA IS NOT THE GAME
ARTISTIC ENTERPRISE: ADVICE ON PORTFOLIOS, SOFTWARE, AND SCHOOLS
10 MYTHS ABOUT GAME DEGREES

SHOULD I CALL?: FOLLOWING UP ON JOB APPLICATIONS IN THE GAME INDUSTRY

THE ARTISTIC PURSUIT: WHICH ARTISTS WILL GAME COMPANIES HIRE?

ENVIRONMENT MODELING FAQ & RESOURCES: POLYCOUNT WIKI
ENVIRONMENT ARTIST: THE STORY TELLER
ENVIRONMENT WORKFLOW
CHRIS HOLDEN TUTORIALS

These are just some that I found useful. There are tons more on these sites so be sure to check them all out.