Archive for the ‘Pixologic’ Category

ZBRUSH 4: THE FUTURE BEGINS AUGUST 2009

April 21, 2009

Are you ready for yet another ZBrush revolution? Man, just when I thought I was catching up to the last revolution we saw from ZBrush 2 to ZBrush 3.1, the guys at Pixologic have obviously been busy developing a new version that I predict will blow my mind once again. As soon as I saw this announcement over at ZBrush Central, I immediately thought that in order to get ZBrush 4, I would have to fork over another $500 or so. Then I remembered Pixologic is an awesome company and just like with the last upgrade, users who already own the previous version can upgrade to the new version for free. YES! Thanks Pixologic, as a student and as a game artist trying to get my foot through the door in the game industry, it helps to get some things for free along the way.

Read the announcement over at ZBrush Central…

ZBRUSH: WHEN GAME ART BECOMES FINE ART

February 6, 2009


Pixologic ZBrush has no doubt revolutionized high poly modeling. For the game industry and film industry, ZBrush is becoming the must have 3D sculpting tool. I have spent a lot of time in ZBrush but have yet to reach my potential. The artists featured over at Pixologic’s Turntable page are some of the best artists I have ever seen. They have featured some of their ZBrush work all in 3D, so you can get a full 360 degree view of their extremely detailed models. Make sure to bookmark this one as it is very inspiring.

See more at Pixologic

PIXOLOGIC: AN EPIC INTERVIEW

January 3, 2009

Game Art Students- Take advantage of this in depth interview with EPIC games artists. I know I am. Epic Games was very generous in a recent interview with Pixologic which gives us an inside look at the ZBrush workflow some of their top notch artists used to create the world of Gears. One of the Environment Artists I have been seeing around the Polycount forums is Kevin Johnstone. If you have not seen this guys work before, it is very impressive and I wish I was at his level of expertise. You can see some of his work here in this interview as Epic was extremely generous in sharing many ZBrush screenshots for this interview. But if you get a chance, try to find some of his other work on Polycount.com. He may have some work up on CG Society too I can’t remember. Definitely worth your time if you want to be an Environment Artist like me.

For Character Artists, look no further than Chris Perna’s and Kevin Lanning’s gallery. All your favorite Gears of War characters in crazy high definition detail. Some of the screenshots make my heart skip a beat when I look at them, they’re so bad ass.

Read more at Pixologic