Archive for the ‘Flower’ Category

GAME ON: WITNESS THE MASSIVE SEA CHANGE

August 28, 2009

Ahhhh.. Technology. Isn’t technology great? It is. Though technology would be a lot better if we as humans, were not limited by our own capacity to use and understand that technology. Still, we are getting there. Slowly but surely, video games and the technology for video game development are improving and the costs are lowering. But what is improving even more is, the amount of talented individuals who are coming from game education programs who take with them new skill sets and creatively innovative ideas to help usher in a new age for the video game industry.

A perfect example of course would be the game Flower. It’s not your typical game. No guns. No swords. No blood. Not even human characters we have become so accustomed to seeing on screen. Literally, it’s just a bunch of flowers. Of course there is more to it than that, but the way this game was developed, the core idea behind it, has helped touch many gamers, and game developers in a way that makes us say, “there is so much yet to be explored.” Game innovators such as Jenova Chen, as well as future game developers who are influenced by him and the innovative “out of the box” thinking are just some of the reasons this industry is so great.

From a recent article on Gamasutra, James Portnow of Divide by Zero discusses game education and the role it plays in the sea of change the game industry is currently experiencing. I couldn’t agree with him more.

Gamasutra excerpt:

For the first time in history “game creation” is being taught as a focus of higher education. From the bachelor’s degree given out by DigiPen to the masters degrees offered by more traditional universities such as USC or CMU, today people are getting rigorous formal training in game crafting before entering the industry.

But, perhaps more importantly, these institutions are providing the next generation of game developers with a safe space to innovate and create, outside of a corporate environment.

Game schools will do for us what film schools did for film. They are a place for wild experimentation and valuable, if not immediately profitable, research. These schools focus a community of dedicated, energetic young people and give that community the critical mass it needs to allow these young people to learn from each other and formulate new ideas as a group. Our Lucas, Coppola, and Scorsese will come from these schools.

Just look at this technology being developed. It’s ridiculous. What an exciting time to be part of an industry that not only provides awesome entertainment to families across the entire globe, but also provides a path for students to earn a promising education in doing something they love to do. Colleges and art schools around the world are providing students a path in game education, and developers in turn are developing games for educational purposes. Educational games have so much room to grow, and the sea of change discussed in the Gamasutra article is spot on in its assessment.

RELAX: FLOWER GAMEPLAY VIDEO

April 27, 2009


I hate to say it, I really do. But I have a feeling the time will come when I will finally buy a PS3. With games like Flower and even God of War III coming out soon, it would be a good time to buy one. As long as I can somehow get my 360 controller to work on the PS3, I think I’ll be a happy camper. Until then, all I can do is relax and watch this nice quality clip of the game Flower.

Source: Everydaygamers.com

THE POWER OF FLOWER

January 29, 2009

Sometimes as a gamer, I get tired of the same old shooters and action games. For some reason, developers think the only type of video game that sells has violence, blood/gore, drugs, sex or rock ‘n roll in it. While that does indeed sell and probably always will, it’s about damn time that other developers go against what “sells” and creates something so entirely different than what we’re used to that it sets itself apart and is defined in a brand new genre all its own. Introducing: Flower.

Yeap, that’s it. Just Flower. But what beautiful flowers they are. Flower is being developed by the same creators of flOw, thatgamecompany, and is scheduled to be released as a downloadable game on the Playstation Network on February 12. Being in a league all of it’s own is something new to the game industry. A game that can be thrown into a new genre of “healing” or “relaxing” is just not something the average gamer is used to. Sony may win me over someday as their game library slowly but surely is starting to increase in quantity and quality. With creative games like flower and LittleBigPlanet awaiting my potential PS3 purchase sometime in the future, it makes me feel like it would be well worth it now to spend the unreasonable price Sony is asking for their top of the line game console.

Ah hell, who am I kidding? I’m not going to buy a PS3 until the price comes down to something I can afford, but damnit! Flower is making it harder for me to keep making the price argument. Either way, this game should have what it takes to help sell the PS3 to hardcore and casual gamers alike. After viewing these videos, it may make gamers out of non-gamers. Who knows?

The power of Flower is strong and I’m picking up the scent of success. For the sake of creative out of the box ideas and the determination to prove critics wrong, I hope I am correct.

Check out the PS3blog’s interview with Creative Director, Jenova Chen.

Read more on flower at PS3blog.net…
Read more on flower at GamePlay Unlimited…